Last time I talked about world-building, and how I think it’s properly accomplished by starting with your lead characters and building the world that they need to live in, the world that would have produced somebody like them. (Of course, it’s important to point out that the world we grow up in is only one factor in the person we actually become. “Nature or Nurture” is an old question, and I agree with L. Neill Smith’s answer–ultimately it is each one of us, not external factors, who determine who we are. But there’s no denying that place changes us.)
So this week, I want to start showing you how I used my own method to create worlds for my most successful series, a space opera called The Arbiter Chronicles.
The Arbiter Chronicles is a teen-angst story about outcasts. When I started, I knew I wanted a cast of five young characters, mostly from different worlds. I made them each different and therefore rejected by most of the people around them. Why did I do that? Because, above all, you’ve got to write what you know. You may be writing about worlds that don’t exist, where people have powers no human could ever have, but, at some level, you’ve got to write what you know. I started creating the Arbiters when I was a freshman in college. At that point, what I knew best was what it was like to be a high school geek. So I made my characters young misfits in space.