Legion of Super-Heroes Re-Read – “The Unkillables!” (Adventure Comics #361, September, 1967)

This one’s a little offbeat. As the story opens, we’re informed that the war with the Dominion has been going on for 20 years.

As I’ve been saying all too often lately, “Wait… what?”

You mean to tell us, Master Shooter, that Earth and the United Planets (because, as far as we can see, Earth is the United Planets) have been at war the entire time we’ve been reading these Legion adventures, and we never knew it? So Lyle, Gim, Dirk, Chuck, and the late, lamented Andrew were all born on a planet at war? It sure doesn’t feel like it!

But that may be part of the point. Jim Shooter was born in 1951, in the midst of the Korean War. That ended in July, 1953. But just over two years later, on November 1st, 1955, the United States went to war again. Jim Shooter was not yet two when peace broke out, and had just turned four when it ended again. His nation would be at war in Viet Nam until he was 23. (If you’re American and you want to get really depressed, here’s a Washington Post piece on how much of your life has been spent in war time.) (Yes, I’m being political, but I don’t believe I’m being in any way partisan.)

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Legion of Super-Heroes Re-Read – “The Legion Chain Gang!” (Adventure Comics #360, September, 1967)

Ironically, the group for whom this story is named barely appears within its pages. Superboy, Ultra Boy, Mon-El, Element Lad and Matter-Eater Lad, sentenced to ten years on the prison world of Takron-Galtos, appear only on the splash page and one other page before the story’s conclusion, when they return to Earth. One wonders if perhaps someone’s intention was to set an adventure on the prison planet, and the cover was drawn to illustrate that idea, but then the creative team realized that the Legion had all-too-recently done a prison story, the memorable “Super-Stalag of Space.”

After the obligatory recap of the previous issue, which tells readers why eight Legionnaires are hiding out in the thousand-year-old sewers of Metropolis, our heroes find one of Lex Luthor’s underground lairs, as immortalized in Richard Donner’s film, Superman. Being Luthor’s lair, it’s high-tech even by 30th Century standards, with food and clothing synthesizers included. The fugitives are soon fed, rested and clad once again in their Legion uniforms.

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Legion of Super-Heroes Re-Read – “The Outlawed Legionnaires” (Adventure Comics #359, August, 1967)

This is part one of one of the most memorable two-parters of a memorable run. The entire Legion is featured—even the oft-forgotten Supergirl!—we get more glimpses of the Legionnaires private lives, some Legionnaires go on the run and others wind up in prison on the hellish world of Takron-Galtos.

While all the Legionnaires are off Earth (with one team performing the impressive feat of slowing down the supernova death of a sun by pumping chemical compounds into its core), the President of Earth is killed in a freak accident, and his V.P., Kandro Boltax, steps up. His first act is to force through a worldwide water purification plant. (I don’t want to sound like a McCarthy-ite, but any time a new leader wants access to the water supply, ya gotta ask if he’s on the up-and-up.)

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Legion of Super-Heroes Re-Read – “The Hunter” (Adventure Comics #358, July, 1967)

So I celebrated my birth month back in Adventure #335. This issue falls in the birth month of my lovely wife, Renee.

Of the two events—her birth and Otto Orion’s, I think I favor hers. She has, after all, been by my side for just about every step of this crazy journey into fandom I’ve made these last 34 years, and most of it wouldn’t have happened without her. But I might be biased. Anyway, on with “The Hunter!”

This month, Mort Weisinger’s assignment to his student writer (Jim Shooter) was to do a Legion story based upon Richard Connell’s 1924 story from Colliers, “The Most Dangerous Game.” Well, now, that’s not so bad, is it? I mean, who remembers a story from 43 years earlier, after all?

Damn near everyone, it seems. The story had been filmed no less than five times before Otto Orion showed up in the pages of Adventure. And it was familiar to TV viewers as the plot of episodes of Get Smart, Gilligan’s Island, Bonanza, and The Outer Limits. Later, it would also be adapted for Logan’s Run, Fantasy Island, The Incredible Hulk, Dexter’s Laboratory… The list goes on endlessly. Clive Cussler even “borrowed” the story for his Dirk Pitt adventure, Dragon. Continue reading

Legion of Super-Heroes Re-Read – “The Ghost of Ferro Lad” (Adventure Comics #357, June, 1967)

Andrew Nolan was not out of Jim Shooter’s system, no matter how determined the young writer was to leave his creation dead. No soon was Ferro Lad’s empty burial urn safely landed on Shanghalla than Shooter told the tale of the Adult Legion, which was focused heavily on memorials to the dead heroes, amongst which naturally Ferro Lad was prominent. On top of that, the “villain” of the first adult Legion story was Andrew’s twin brother Doug, Ferro Man.

(And Ferro Man might have been to have a future—in the letters page to Adventure #359, the editor (Weisinger or more likely Bridwell) told readers that there would be future tales of the adult Legion, and that they would include Sun Man, Chameleon Man, Color King and a youth auxiliary. One would assume it would have also included Ferro Man, once he was healed of the psychic trauma inflicted on him by Saturn Queen. Sadly, these tales never surfaced.)

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Legion of Super-Heroes Re-Read – “The Five Legion Orphans” (Adventure Comics #356, May, 1967)

So, looking at the cover of this issue, you get that feeling you’ve been here before—not that long ago, either. Several Legionnaires were turned into babies by the Time Trapper back in Adventure #338. That wasn’t really an experience worth repeating, either, but Nelson Bridwell, filling in for Jim Shooter for the third time seven issues, obviously saw un-mined potential in the idea. It’s a different group of Legionnaires getting babified this, with just Element Lad taking a return trip to Toyland, and Superboy and Brainiac 5, who were the adults in the room last time out, getting shortened this time.

It goes down like this: It’s Parents’ Day in the 30th Century—a combination of Mother’s Day and Father’s Day, proving that the greeting card lobby is weaker in a 1000 years, but not powerless. Metropolis celebrates with a parade led by the Legionnaires and their parents. Well, that is just the Legionnaires of have parents. While Star Boy, Invisible Kid, the Ranzz Twins, Duo Damsel, Sun Boy and Cosmic Boy share a sumptuous post-parade banquet with their families, the Legion orphans—Supes, Brainy, Dream Girl, Element Lad, Mon-El—eat cold sandwiches and guard the clubhouse.

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Legion of Super-Heroes Re-Read -“War of the Legions” (Adventure Comics #355, April, 1967)

This 12-page adventure is not so much a continuation of “The Adult Legion” as a sequel. It is teased at the end of the previous issue’s full-length story, with the reveal that Ferro Man was under the control of the Legion of Super-Villains, but it feels fairly disconnected otherwise. Superman leaves right at the beginning, to return to the 20th Century, and Timber Wolf has just vanished between issues.

The reduction in force was necessary to match the LSH and LSV person for person, so that they could face each other in single combat after the Super-Villains had kidnapped Brainiac 5.

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Legion of Super-Heroes Re-Read: “The Adult Legion!” (Adventure Comics #354, March, 1967)

This is one of my all-time favorite Legion adventures, despite the fact that it tells the tale of a much-depleted membership, and, apparently, that it was forced on young Jim Shooter by his crusty old editor, Mort Weisinger. Shooter nonetheless did the idea proud, taking the Legion credibly forward, and, along the way, creating two new permanent Legionnaires (never mind that they were doomed to die someday), as well as the Wanderers and a mystery named Reflecto.

It’s a gripping cover, isn’t it? A memorial hall to a bunch of dead Legionnaires, only one of whom readers had met at the time, and he had died in the previous issue. This was the first of many ways that the Legion would let us know that Andrew Nolan, Ferro Lad, was gone, but not forgotten.

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Legion of Super-Heroes Re-Read – “The Fatal Five!” (Adventure Comics #352, January, 1967)

This is Jim Shooter’s most famous Legion story—well, the first part of it anyway. It introduces the greatest threat the team ever faced, and also, arguably, a team of their most memorable villains. While I’m actually a big fan of the Legion of Super-Villains, let’s face it, they’re five copycats and a bunch of Legion rejects. Lightning Lord and Nemesis Kid are their only real contenders, and that’s because of their ties back to the Legion itself.

The Fatal Five, on the other hand, are their own creations; and while they’re a bit two-dimensional here, each carries in his (or her) origin story the makings of a fully realized character. Look at the first three: Validus, a creature who is not evil and does not want to hurt anyone, but is nonetheless sentenced to death because he cannot control his violent rages; Tharok, who hates all protectors of law because a police officer’s stray shot vaporized half his body and left him a disfigured cyborg; Mano, a mutant shunned by his peers because of his destructive hand, who turned that hand on his very home world and killed everyone on it.

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Legion of Super-Heroes Re-Read – “The Forgotten Legion!” (Adventure Comics #351, December, 1966)

BASTARD PEOPLE ALERT! This issue contains possibly the worst bastard people moment in Legion history. I’m talking about this panel, wherein Invisible Kid socks Ultra Boy in the jaw (knowing he’s not currently invulnerable) for disobeying an order. And, seriously, there’s no excuse for this. I know it was the 1960s, and punching each other in the face was just something boys did. Kids. Sheesh. But no, this is not okay in any time or context. The Legion is not the British Navy. It’s a futuristic, civilized collection of very intelligent individuals. Indeed, the person being the Bastard People here is arguably the guy with the second-highest IQ in the group. Intelligence doesn’t guarantee good behavior, but it sure as hell makes it harder to excuse.

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